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Core Java(4/5/6/7)

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Objectives
At the end of Core Java Training Course, participants will learn:

  • Fundamentals of Java programming and how to use Java to write applications
  • Core object-oriented concepts, including classes, packages, objects, methods, properties, abstraction, polymorphism, inheritance, encapsulation, and more.

Suggested Audience –   College Students and Software Developers/Programmers


Good to Have

  • Knowledge of C or C++ would be added advantage.

Questions?  Call back

 

Syllabus

1. Introduction
  • What is OOPs
  • Characteristics of OPPs
  • When a language is called OOPs
  • Architecture of C/C++
  • Problem with C/C++
  • Why Java?
  • Flavours of Java
  • Architecture of Java
  • Features of java Language
  • Byte Code/JVM

2. Language Fundamentals

  • The Java Environment
    • Installing Java
    • Java Program Development
    • Java Source File Structure
    • Compilation
    • Executions
  • IDEs Eclipse,NetBeans
  • Basic Language elements
    • Identifiers, Data Types
    • Keywords, literals, Comments
    • Primitive data types Operators
    • Assignments.

3. Object oriented programming

  • Class Fundamentals
  • Rules for naming an identifier
  • Conventions for naming an identifier
  • Object and object reference
  • Creating and operating objects
  • Decision Making Statements
  • Iteration Statements
  • Control Transfer Statements
  • Types of variables
  • Accessing variables
  • Defining Static and Instance Methods
  • Calling methods
  • Defining Methods Argument passing mechanism
  • Return statement
  • Method Overloading Recursion
  • Constructors and initializing code blocks
  • Access control modifiers methods
  • Nested Inner Class and anonymous classes
  • Abstract class and interfaces
  • Object life time and garbage Collection
  • Dealing with Static members. Finalize() Method
  • Native Method use of “this” reference
  • Use of modifiers with classes and methods
  • Cloning Objects shallow and deep cloning
  • Generic types

4. Extending Classes and inheritance

  • Use of Benefits of inheritance in OOP
  • Types of inheritance in Java
  • Inheriting Data Member and Methods
  • Role of Constructors in inheritance
  • Overriding super Class methods
  • Use of “Super”
  • Polymorphism in inheritance
  • IS-A and HAS-A Relationship
  • Implementing HAS-A relationship
  • Up casting & Down casting
  • Method Hiding
  • Field Hiding
  • Constructor Chaining
  • Implementing interfaces
  • Realization of multiple inheritance

5. Package

  • Organizing Classes and interfaces in Packages
  • Package as Access Protection
  • Defining Package
  • CLASSPATH Setting for Packages
  • Import and Static Import
  • Naming Convention for packages

6. Exception Handling

  • What is Exception
  • Exception and errors
  • Types of Exception
  • Control Flow in Exception
  • JVM search for Exception Handler
  • Handling Exception
  • Throw and Throws
  • In-built and user Defined Exception
  • Checked and un-checked Exception

7. Array and String

  • Defining of an Array
  • Initializing and accessing an Array
  • Multi-Dimensional Array
  • Operation on String
  • Mutable and immutable String
  • Using Collection Bases loop for String
  • Tokenizing a String
  • Creating Strings using String Buffer
  • Creating Strings using StringBuilder

8. Thread

  • Understanding Threads
  • Needs of Multi-Threaded Programming
  • Thread Life-cycle
  • Thread Priorities
  • Synchronizing Threads
  • Inter communication of Threads

9. 13. The Collection Framework

  • Collection of objects
  • Collection Types
    • Sets
    • Sequence
    • Map
  • Understanding Hashing
  • Use of Array list and vector

10. A Collection of useful Classes

  • Utility Methods for Arrays
  • Observable and Observer Objects
  • Date and Times
  • Using Scanner
  • Regular Expression

11. Input/output Operations in Java (java.io Package)

  • Streams and new I/O Capabilities
  • Understanding Streams
  • The Classes for Input and Output
  • The Standard Streams
  • Working with file objects
  • File I/O Basics
  • Reading and writing to files
  • Buffer and Buffer Management
  • Read/Write Operations with File Channel
  • Serializing Objects

12. Designing GUI in Java

  • Components and containers
    • Basics of Components
    • Using Containers
    • Layout Managers
    • AWT Components
    • Adding a menu to Window
    • Extending GUI Features Using Swing Components

14. Event Handling

  • Event driven Programming in Java
  • Event Handling process
  • Event Handling Mechanism
  • The Delegation Model of Event Handling
  • Event Classes
  • Event Sources
  • Event listeners
  • Adapter classes as helper classes in Event Handling
  • Anonymous Inner Classes a short-cut to Event Handling

15. Others

  • Reflection API

Questions?  Request a call back

upcoming training

Java Developer Required 3-5 years of experience on SpringMVC Framework and WebServices
Two-Days Workshop On SpringMVC FrameWork On This Week-Ends: - 12/08/2017 and 13/08/2017
.  

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